The new trailer has arrived! This means that the game will be going for the final review on the Steam system shortly, which means we'll be entirely set for the Halloween launch, as promised. You can check it out, and enjoy a sneak preview of the amazing soundtrack by Cryo Chamber on the Our Games page now.
Update - It turns out that the new trailer is too huge for the internet! We did use a new program this time around, and it has saved the final file as over 300MB. This is obviously a bit too large, and a smaller version should be available soon. When it is, I will let you know. The trailer can still be viewed on Facebook and hopefully on our Steam page as well. Sorry!
Update - Fixed! The trailer should be working fine now. Please enjoy it!
Blissful Ignorance now as its store page on Steam! The trailer is still in production, but rather than let things drag on and possibly risk a delay in release, I have gone ahead and published the page. For those who don't know, the store has to be live for 2 weeks before a game can be released. With the trailer still in production, and the game build needing a few working days for Valve to approve it, it makes more sense to put the page live and allow those things to take place in the background. That means we're almost certain to hit the Halloween deadline unless the game requires major revisions and multiple rounds of feedback.
In any case, the trailer will be added to the store and website when it becomes available. In the meantime, check out this link to wishlist the game and take a look at the screenshots!
The cover for Blissful Ignorance has finally arrived! I have plugged this into the builds of the game and moved ahead with all of the work that it was needed for, including getting things ready for the Steam page and trailer. This means that, once we have the trailer, the Steam page can go live, and then we should be on for the Halloween release as planned.
The current plan is that I will always have two books teased on the 'Our Games' page, adding in the details of the next book as the first approaches completion. This is why I am announcing today that the next book in the series will be Tattered Sails!
As a bonus, I have been working on a small side project currently titled The Harrow Run. This is going to be a puzzle game set in the Hunter's Journals world but not part of the core series. Please check out the Our Games page for more details.
This is just a quick update on the progress of Blissful Ignorance. Yesterday I finished the first pass of all the voice clips, which means that now I just need to polish and plug them in for the PC build to be ready for release. The art is also coming through in a steady stream, and I should have the front cover to share with you in the next few days.
Things are moving forward steadily, and there have been more curator reviews added to both Vile Philosophy and Pale Harbour on Steam. There has even been a 50 minute playthrough of Pale Harbour posted on Youtube! Hopefully this will help getting the games out there for more people to experience and enjoy.
With everything set for Halloween, I will update everyone once the Steam page for Blissful Ignorance is up and running, or if we hit another milestone.
Well, it has taken a while, but Vile Philosophy has been released onto the Google Play store. You can find it at this link or in the 'Our Games' page. Things were a little delayed because I am currently working through the voice clips for book 3. We have up to page 360 recorded, and I have just finished editing page 150. I have plenty of saved entries to review when I have a chance, and work is continuing apace.
In the meantime, the first user review for Vile Philosophy came in on Steam. It was pretty positive, and really made my day when I saw it. The test is included below.
“A wonderfully complex story that really does take me back to the choose-your-own-adventure books. Even after completing it, I'm sure there are more story lines to explore and other options I could have selected. I might even have been able to get a better ending. This idea of nontraditional storytelling is spectacular and I would love to see more of it. The only criticism I can think of is that it would be more engaging if the player were actually able to roll the dice during combat, rather than the game doing it automatically. Still, I thoroughly enjoyed playing this and will likely go through it again.”
Thank you for your kind words! I am glad you enjoyed the game, and I hope you enjoy the next when it is ready.
Shortly after the release of Pale Harbour, I was approached by the SWW Podcast crew regarding an interview for the 'Special Report' feature they have been doing. This is a series of discussions with independent developers, regarding their experiences as well as the products they are making. Sadly, due to scheduling issues, we were not able to sit down and talk until shortly after the release of Vile Philosophy. But, that interview is now live!
Please follow this link to hear me discussing the games and my experiences in the industry.
However, given how suddenly it was taken down before, there is always a chance it will go down again. Hopefully not! But a company that will tell you 'your game fails our tests and we won't tell you how to fix it' could take it down for anything.
Speaking of crazy company policies, I now have to deal with the way that Google Play won't let me switch bank accounts without first deleting my old developer account and making a new one. Fun times! Once that has been taken care of, I will get Vile Philosophy onto the store asap.
The Hunters Journals; Vile Philosophy is now available for purchase on Steam! Re-enter a world of dark fantasy horror and battle against a new foe in another deadly adventure. With an expanded page count, more unique artwork, and a chilling soundtrack by Cryo Chamber, Vile Philosophy is the first sequel to Pale Harbour to be released this year. Hopefully it will be followed soon by Blissful Ignorance, which is currently having art, music and voice over worked on as we speak.
In slightly less happy news, still zero word from Google about when the games can get back on Android. I will be speaking with them again today to lodge a complaint about this poor support, which should help things get moving. Then I will get back to working on Red Ripper, which is currently undergoing construction of the critical path now that the engine updates for that build have been completed.
Overall things are still moving forward on all games, and I will post updates as they come in!
Pale Harbour is now available to purchase in the Steam store! Unfortunately I still have no idea when it can be brought out on Android, as they have still not got back to me. I will chase them up on that ASAP, or just see if I can switch to Apple instead.
In the meantime, please enjoy the first outing into a world of bleak, steampunk horror! I will be monitoring the release all day, although hopefully things should be pretty smooth. This has been a long time coming, and hopefully will lead to more such titles down the road. Thanks to everyone who has made it possible to get here, and to everyone who purchases a copy.
Happy release day!
Good afternoon! Due to computer issues yesterday, I was unable to get Vile Philosophy into the Steam Store. Rather than disrupt launch day with the news, I have chose to put I live today. As you can see, the currently planned release date is 15/07/2019. Please check the link in the 'Our Games' page!
There is just one week to go before Pale Harbour is released onto the Steam store for people to enjoy. With everything seemingly in place for a smooth, orderly launch, I and the rest of the team are really looking forward to this! The daily countdown, along with the page art releases on social media, seem to be generating a little more buzz, which is always good.
Speaking of buzz...the trailer for Vile Philosophy is here! Featuring the haunting soundtrack by Cryo Chamber, it accurately reflects the dark places the hunter must go to complete this new quest. Obviously this also means that the store page and build are now under review at Steam, so hopefully I will be able to bring you release date information very shortly as well.
All in all this is starting out as a very good Monday! I hope all of you out there are having as good a start to your week.
The build has been approved by Steam, so I have set the store to live. You can wishlist the game now and keep an eye out for the launch on 24/06/2019!
In other news, Carlos has been helping me test a few resolution and build issues, so I am hoping and praying that things are now fixed up and ready for when the game goes live. I will be keeping a close eye on it until then, while also working to get Vile Philosophy ready at the same time.
The trailer for Pale Harbour is complete! The Vile Philosophy trailer is in the works too. I am launching it here on the 'Our Games' page while I wait for it to get approval through the Steam website. Once that is done, you will be able to see the 'coming soon' page.
The current plan for release will be on the page when it goes live. I don't want to spoiler the exact date just yet, but it will be before the end of the month, barring any major issues raising their heads. The Vile Philosophy launch will come shortly after, again barring any major problems.
I think I can speak for everyone here at Grindwheel Games when I say that seeing the games finished and being able to test them through Steam has been a huge thrill. The Android launch was a great milestone, but having them on PC is going to open them up to such a wider audience.
But, on a positive note, things are really moving forward now! Book 3 is in editing and should be pretty quick to launch once it has been corrected and through the art and music pipelines. Onward and upward!
The new Grindwheel Games website is live! News and updates will soon follow regarding the status of our two complete products; Pale Harbour and Vile Philosophy. I hope to get both of them out on Steam and Android platforms as soon as possible. In the meantime the third book, Blissful Ignorance, is going to start the editing process so it can be ready for release later this year.
Due to the small team size and work involved, there will be updates whenever something of significance can be added. For the majority of the time these will be major milestones, such as finishing voice over for the PC builds. You can be sure that if there is something worth your attention, you will hear it here first! For some smaller updates you can also check Facebook and Twitter.